Local conflicts often arise unexpectedly and very close by. You never know when you'll need survival techniques in extreme environments like urban combat. Rules of survival in urban combat.
2. You should move along the streets or through the buildings using the holes in the walls. If you are forced to move in open areas, use smokes. Stay as close to the walls as possible.
3. Never cross an open area straight ahead. Always look for a detour, even if it's long. If you are forced to pass through an open area, do it quickly. If a whole group is moving, do not run across the open area one at a time! Run across as a group using smoke and covering fire. This technique reduces the risk to a minimum.
4. When you are forced to cross the alleys, spread out at a distance of 3-5 m from each other, and on the signal of the commander, cross at the same time.
5. When you are in position, be ready to cover your comrade with fire.
6. Basement windows are dangerous. If the first time he can still run, the second time he won't. Jump over them.
7. Do not use doorways. They are too dangerous. If there is no other alternative, before running, first select the next position.
8. Try not to leave any position without the cover of comrades; be sure that the position to which you will run will provide you with the subsequent cover of a comrade.
9. It is dangerous to look from behind a corner while standing. This is best done lying down.
10. Crawling over the wall, try to do it lying down. If you're not sure it's safe on the other side, throw a grenade. 11. Be careful when you pass under the first floor windows. Keep your head under the windowsill.
12. Be prepared to shoot from either shoulder. Don't shoot over the top of your cover. Shoot from the side or you will be projected.13. When shooting around a corner, don't do it standing up. Your entire body will be exposed to enemy fire. Kneeling is good, but prone is better. Shoot from around the corner as low as possible and try to use any trash, stones, bricks.
14. When you come to the place of the alleged penetration into the building, you can get there quickly with the help of your comrades. While clearing the building, throw a grenade before entering. It's a good idea to count down the slowdown time in your hands so you don't get it back.
15. Remember while doing this that the grenade may explode prematurely.
16. You can use the GP-25 grenade launcher, it can send a grenade much further and more accurately than you.
17. After throwing the grenade, you must quickly enter through a window or a hole in the wall.
18. If the window is too high above your head, enlist the help of your comrades, who can push you there. If possible, then use an RPG, it is able to make holes, and at the same time hit the enemy behind the wall.
19. Two problems exist when you are inside a building. You can be exposed to enemy fire both from the outside and from the inside. Never stand in front of windows, in doorways, or in front of holes in walls. If these elements meet, crawl under them.
20. Inside the building, the hall and corridors are dangerous. If you are forced to overcome them, stay close to the walls.
21. Buildings with thin internal walls can be cleaned with PKM machine gun fire, piercing through the walls.
22. The roofs and upper walls are very thin than the lower ones. Here you need less explosives to undermine.
23. Entering the room, be careful. Watch out for traps. Although the enemy has already left the building, booby traps may remain. Never grab leftover items. Do not touch light switches or doorknobs. Always look down at your feet. Traps can be located on possible paths of passage. For example: on the stairs, in the corridors, under various objects. If possible, take the more difficult route, it may save your life. Do not try to clear the mines yourself - this is the work of sappers. Mark the installation location by any means, for example, with a curl of red material.
24. Cleaning buildings requires split action and teamwork. Use all the possibilities of grenades and explosive charges. Remember that not only you, but also the enemy can shoot through thin walls.
25. Always assign part of the forces to protect and maintain visual contact with units following you.
26. When a building is occupied, all approaches to it must be guarded. Pay special attention to roofs and underground utilities.
27. During the reorganization of forces and means, when you have completed the sweep, you must:
- replenish yourself with ammunition; - mark the building as "used"; - provide covering fire for forces clearing other buildings; - evacuate the wounded; - if the building needs to be occupied, then organize defensive positions;
28. A fighter is always looking for a position that meets the requirements: camouflage and a wide shooting arc.
29. Holes in walls should be reinforced with sandbags as well as windows. It is necessary to make irregularly shaped holes in order to provide better camouflage.
30. Remove all glass from windows, leave only curtains, if any. When firing from the top floor, use the table with bags stacked on top of it.
31. The floor is also reinforced with sandbags, as are the windows. One layer of bags is enough for this. Especially if you are on the second floor.
32. You can build a custom roof using a table with bags stacked on it. Maintain disguise. Set false shooting positions to mislead the enemy.
33. Rooftop positions allow anti-tank weapons to engage tanks using a wider sector. In addition, it is difficult for tanks to hit a rooftop target due to their limitations in cannon elevation.
34. ATGM - place so that the jet stream can exit through the rear windows.
35. The most common mistake is shooting from a window close to the windowsill. This is due to the desire to expand the shooting sector. But you can't shoot everyone at once. It is fraught. Stay at the back of the room. The distance from the window sill to the edge of the trunk should be 1-2 meters.
36. The same rule is evident when firing from holes in walls. Also, while in depth, shoot from the knee or prone.
37. Roof positions are very useful. They give an excellent sector for shooting and do not give an advantage to the enemy in shooting from the bottom up.